imageSaleto, Defender of Tombs
Second Circle Demon
Defining Soul of the Ravine of Whispers

She Who Lives In Her Name invented the hierarchy of the world. that which lives, dies. That which dies, is entombed. That which is entombed is honored forever. This includes the Neverborn, or at least it should in SWLIHN's mind. Deep in the heart of Malfeas stands a huddle of small and empty tombs. Each of them bears a blank slate where the name of a Neverborn should be. And in the center of that hallowed memorial stands Saleto, Defender of tombs.

Following the principal that things should look like what they are, Saleto appears as the skeletal remains of the quintessential demon: bat wings, clawed nails, and a gaping tooth-filled maw. When actively defending a tomb Saleto's nails thin to single filament lines and snake throughout its corridors and  There they seek out intruders, acting as the defender's eyes and ears. When they sense grave robber, Saleto uses his powers to create traps appriate to the situation,punishing the despoilers in the most final way possible.

Summoning: (Obscurity 3/5) Sorcerers summon Saleto to defend their holdings, or more often those of the dead, as the Defender of Tombs cannot long abide being trapped anywhere but a masoleum. Should he be held away from the musty world crypts, he gains a point of Limit. Each day that passes without him being allowed to return to a burial chamber he gains another point.

Motivation: Ensure the dead are not desecrated
Intimacies: The dead, mausoleums, the memorials of the Neverborn
Attributes: Strength 8, Dexterity 7, Stamina 12; Charisma 4, Manipulation 4, Composure 7; Perception 6, Intelligence 4, Wits 6
Virtues: Compassion 1, Conviction 5, Temperance 2, Valor 5
Abilities: Athletics 4, Awareness (Crypts +3) 5, Dodge 4, Integrity 5, Investigation 4, Linguistics (Native: Old Realm; Others: Flametongue, Forest-tongue, Guild Cant, High Holy Speech, High Realm, Low Realm, Riverspeak, Seatongue, Skytongue, Tribal languages) 10, Larceny (Traps +2) 4, Lore 4, Martial Arts 4 (Wirey Nails +2), Occult 4, Performance 3, Presence 3 (Intimidation +2), Resistance 5, Stealth 4
Backgrounds: Allies 2, Artifact 4, Backing 4, Cult 5, Followers 5

Essence: 7
Essence Pool: 120
Willpower: 10

Charm Name Effect Cost Type Duration Page
Materialize Materializes 85m Simple Varies GE 142
First Excellency Add up to 7 dice to Awarenes, Martial Arts, or Stealth 1m / die Supp Instant GE 141
Third Excellency Reroll Larceny checks 3m Supp Instant GE 141
Measure the Wind Know the Essence trait of all beings within 9 yards, and also know their type. 1m Refl Instant GE 143
Principle of Motion Saleto typically has 10 stored actions 5m, 1w Simple Indefinite GE 144
Intrusion-Sensing Method With his filament nails extended Saleto rolls Perception + Awareness with 3 automatic successes to detect when someone has has entered a tomb unbidden 5m, 1w Simple Indefinite GE 149
Interloper's Last GaspSaleto creates and simultaneously triggers a devious trap. In general these use his traits to make a single attack that deals 8LP damage or create a 6L/Action environmental effect with Trauma 3.3mSimpleInstant (atack) or Indefinite (Area)Custom

Physical Combat

Join Battle: 11
Soak: 19L/ 25B/ 13A (Granite Bones 13L/13B; Pierced: 13L/ 19B/ 7A; Armorless: 6L/ 12B/ 0A)
Health Levels: -0/-1/-1/-1/-1/-1/-2/-2/-2/-2/-2/-4/Incap
Dodge DV: 10

Attack Speed Rate Accuracy Damage Range PDV
Wirey Nail 4 2 16 11L 5
Clinch 6 1 11 8BP - -

Social Combat

Mental Dodge DV: 6

Attack Speed Rate Cha Man PDV
Presence (+2 Intimidation) 4 2 7 7 4
Performance 6 1 7 7 4
Investigation 5 2 8 8 -

Other Notes