imageLord Zhan Dou, Warden at the Gate of Heaven

Motivation: Restore the protective power of the Solar Deliberative with the guidance of the Sidereals
Aspect: Battles (1 less damage)
Anima: As his anima flares, scenes of battles past and future play across the light and are mirrored in his eyes
Backgrounds: Acquaintances 4, Artifact 4, Artifact 4, Backing 4, Celestial Manse 4, Reputation 5, Salary 3
Attributes: Strength 6, Dexterity 6, Stamina 6; Charisma 3, Manipulation 2, Composure 2; Perception 4, Intelligence 3, Wits 4
Virtues: Compassion 1, Conviction 3, Temperance 3, Valor 5
Abilities: Archery 5, Athletics 4, Awareness 3, Craft (Air) 3 (Calligraphy +3), Dodge 6, Integrity 6, Linguistics (Native: High Realm; Others: Old Realm) 1, Lore 3, Martial Arts 6, Medicine 2, Melee (Polearms +3) 6, Occult 1, Performance 1, Presence 2 (Maintaining someone's attention +3), Resistance 5, Ride 1, Socialize 1, Survival 1, Thrown 6, War 5

Essence: 6
Essence Pool: 72 (16 committed)
Willpower: 7

Charm Name Effect Cost Type Duration Page
Shadow-Piercing Needle Throw an immaterial needle made of shadow. It's immaterial and deals bashing damage (soaked only with Conviction) 4m, 1w Simple Instant Sid 140
Absence Refresh DDV 2m Refl (Step 2) Instant Sid 143
Duck Fate Perfect defense against any harmful effect if Dex + Dodge (Essence) succeeds. Natural hazards are difficulty 1. 10m Refl (Step 2) Instant Sid 143
Avoidance Kata Use within 2 actions of Join Battle to go someone where else. An illusion effect blurs onlookers' memories. Resisting the illusion costs 2W. 2m Refl Instant Sid 143
Any Direction Arrow Ignore up to 50% cover 1m Supp Instant Sid 151
Every Direction Arrow Single attack roll works for up to (Essence) arrows. 3m per extra arrow Simple (Speed 5, DV -2) Instant Sid 151
Burn Life Divide successes on (Essence + Athletics) between Dexterity, Strength, and Stamina. Can always channel Conviction. 3m per dot Simple (Speed 5, DV -2) Scene sSid 153
Harmoy of Blows Two extra attacks of any type 8m Extra Instant Sid 155
Impeding the Flow Reduce an attack's successes to 0 3m Refl (Step 2) Instant Sid 155
Smiling at the Damned Halve post-soak damage (rounded down), but make it Aggravated. Can always channel Conviction. 5m Supp Instant Sid 156
Perfection of the Visionary Warrior Double PDV and no onslaught penalties. Can make a reflexive physical attack each action at full pool, but not when flurrying. 10m, 1lhl, 1w Simple Scene Sid 156
All Sidereal War charms Sid 158
Prior Warning Learn of danger two minutes before it appears if a Wits + Arareness roll succeeds 6m Simple Five hours Sid 173
First Excellency Archery, Martial Arts, Melee, Thrown, War 1m / die Refl (Step 1 or 2) Instant
Essence Aupicious Archery, Martial Arts, Melee, Thrown: Reduce the difficulty or generate automatic successes 1-3m or 4m, 1w Refl (Step 1 or 2) Instant Sid 127
Armory of Fate Summons any one melee weapon, or rather makes it os that the weapon "just happens to be within arm's reach." Does not count as charm use, and is not obvious if it can be exaplined away. 1m Refl Scene Custom

Physical Combat

Join Battle:7
Soak: 15L/20B/12A (Moonsilver Articulated Plate, +12L14/B; Pierced: 9L/13B/6A; Armorless: 3L/6B/0A;)
Health Levels: -0/-0/-0/-0/-0/-0/-0/-1/-1/-2/-2/-4/Incap
Dodge DV: 8

Attack Speed Rate Accuracy Damage Range PDV
Punch 5 2 13 6B/L -
Kick 5 1 11 9B/L - 5
Clinch 6 1 12 6BP - -
Foe-Clearing Halberd* 5 2 18 24L/4 - 8
* Lord Zhan Dou can spend additional motes when making an attack with his halberd.
2m: Shockwave 360 or 270 out to 12 yards. Those in it roll Dex + Ath or Sta + Res (2) or be knocked down
4m: Shockwave 360 or 270 out to 12 yards. Those in it roll Dex + Ath or Sta + Res (4) or be knocked back 1yd. per success on the original attack roll. Those knocked back must roll Dex + Ath or Sta + Res (3) or be knocked down

Social Combat

Mental Dodge DV: 4 (As sifu instructs +1)
Attack Speed Rate Cha Man PDV
Presence 4 2 4 5
Performance 6 1 3 4 2
Investigation 5 2 3 4 -

Other Notes: Starmetal foe-cleaving lance, Moonsilver Articulated Plate, Starmetal Harmonous Adapter. Gem of Wise Discernment lets him see through all disguises and illusions, spot dematerialized spirits, know the true form of shapechanged creatures, as well as immediately notice a Lunar's tell.