imageDog of the Unbroken Earth

Motivation: Prevent the encroachment of civilization on its domain
Attributes: Strength 7, Dexterity 5, Stamina 5; Charisma 2, Manipulation 4, Composure 2; Perception 4, Intelligence 2, Wits 3
: Compassion 1, Conviction 3, Temperance 1, Valor 3
: Athletics 2, Awareness 4, Dodge 5, Integrity 2, Linguistics (Native: Old Realm; Others: Forest-Tongue, Riverspeak) 2, Lore 2, Martial Arts 4, Presence 3, Resistance 4, Stealth 4, Survival 3 (Tracking +2)
: Allies 2, Sanctum 2

Essence: 6
Essence Pool: 70 (10 committed)
Willpower: 10

Charm Name Effect Cost Type Duration Page
Bane Weapon Attack is Aggravated against mortals 5m Supp Instant
Hurry Home Move freely through its domain or return to its sanctum instantly 10m, 1w Simple Instant
Intrusion Sensing Method Reflexive (Perception _ Awareness) roll to notice beings entering its domain, with (Essence) extra successes 5m, 1w Simple Indefinite
Landscape Hide Hide inside its domainm sensing it but undetectable except for thaumaturgy or other in depth magical examination (simple essence sight is insufficient). 6m, 1w Simple Indefinite
Measure the Wind Determine Essence of all living creatures in (Willpower) yards and determine their type (exalted, spirit, etc). Can make a Wits + Perception (2) check to find hidden creatures. 1m Refl Instant
Paralyze Damage inflicts a Sickness and Poison effect that inflicts a -2 penalty to non-reflexive actions until the dog next acts. It is resisted by (Stamina + Resistance) with a-3 external penalty. Creatures with more essence than the dog are immune. 6m Supp Instant
Principle of Motion Typically has a reserve of 5 extra actions 5m, 1w Simple (DV -2) Indefinite

Physical Combat

Join Battle: 7
Soak: 12L/15B/10A (Tough Hide, +10L/10B; Pierced: 7L/ 10B/ 5A; Armorless: 2L/ 5B/ 0A;)
Health Levels: -0/-1/-1/-1/-2/-2/-2/-4/Incap
Dodge DV: 6

Attack Speed Rate Accuracy Damage Range PDV
Bite 4 1 12 11L - 2
Claw 3 2 11 6L - 1
Clharge 6 1 9 10B - -

Social Combat

Mental Dodge DV: 2
Attack Speed Rate Cha Man PDV
Presence 4 2 4 6 3
Performance 6 1 2 4 2
Investigation 5 2 2 4 -

Other Notes:  The paw of a dog of the unbroken earth may be used to make a talisman that gives its wielder’s player one additional die on all Survival rolls made for the character while he’s in the wilderness. Creating this talisman requires a successful (Intelligence + Occult) roll, diffi culty 2. Those who possess such a talisman will earn the instant enmity of any other dog they encounter.