imageAncient Ghost,
Inmate of the Infinite Prison

Motivation: Avoid a turn at torture by demonstrating perfect loalty to the prison's system.
Virtues: Compassion 1, Conviction 3, Temperance 2, Valor 3
Attributes: Strength 3, Dexterity 5, Stamina 4; Charisma 3, Manipulation 4, Composure 3; Perception 5, Intelligence 3, Wits 4
Abilities: Archery 3, Athletics 2, Awareness 3, Bureaucracy 3, Dodge 3, Integrity 2, Lore 1, Martial Arts 2, Medicine 1 (Torture +3), Melee 3 (Auhzian +1), Occult 2 (Labyrinth +2), Presence 2, Resistance 3, Sail 3 Survival 1, Thrown 2, War 3
Backgrounds: Whispers 1

Essence: 3
Essence Pool: 71
Willpower: 7

Charm Name Effect Cost Type Duration Page
Pole the Black Depths Add up to (Essence) dice to Sail rolls in the Underworld. 1m per die Supp Instant DG 129
Aura-Reading Technique Tell roughly how many motes someone has with a Perception + Larceny roll 2m Simple Scene DG 133
Blending the Streams of Essence Give another ghost motes. 6m Supp Instant DG 135
Delicious Essence Scent Smell living essence within 100 yards 3m Simple Scene DG 133
Essence-Devouring Ghost Touch Disrupt another ghost's essence. Man + Lar (2) with a touch. Each success strips 2m. 3m Supp Instant DG 134
Feeding the Lamprey's Appetite Keep motes stripped by Essence-Devouring Ghost touch 1w Simple Scene DG 134
Ravening Life Force Hunger Use Essence-Devouring Touch on any creature. 4m, 1w supp Instant DG 134
Soul anchor Cha + Temp roll stops those within 25 yards of the activation point from moving faster than anormal dash for 10 minutes per success. Those with higher Essence can spend 1w to ignore the effect. 2m, 1w Simple (speed 4, DV -0) 10min per success DG 131
Monarch's Glorious Brilliance Those in 20 yards blinded for 15 ticks, minus five per success on Wits + Resistance. Even total success makes the character look away for the duration, thus being effectively blind to the ghost 3m Simple (Speed 5, DV -1) Five Ticks DG 131
Essence Binding (Dex + Beur + 2) attack that can be dodged or parried with a stunt. Success binds the arms (only hands and fingers move) or the legs (1/5 move, dash, and jump). Lasts 5 ticks per total success (not net). Breaking the chain is a feat of strength akin to breaking iron manacles. 5m Simple Five ticks per success DG 132
Snare the Fleeing Thief Add (Beur) to a standard MA attack. A hit slows the target to 1/5 walking speed for one minute per success. this is in place of normal damage. 5m Simple One minute per success DG 132
Essence Lasso Form As Essence binding out to (Conviction x 10) yards and cannot be parried. 6m Simple Five ticks per success DG 133
Net Shouting her master's name, the ghost targets a spot within (Conviction x 5) yards and rolls Dex + Beur vs. Dodge DV of those in 5 yards of the target. Anyone struck is inactive for one minute, though if their Essence is higher they can spend 1w to shrug off the chains. 7m Simple 1 minute DG 133

Physical Combat

Join Battle: 7
Soak: 7L/12B (Exceptional reinforced buff jacket, +5L/8B, Pierced 5L/8B, -1 mobility penalty, 1 fatigue value)
Health Levels: -0/-1/-1/-2/-2/-4/Incap
Dodge DV: 5

Attack Speed Rate Accuracy Damage Range PDV
Punch 5 2 6 3B - 4
Kick 5 1 5 6B - 2
Clinch 6 1 5 3BP - -
Auhzian 4 2 9 7L - 5
Composite Bow 6 2 9 5LP+poison* - -
* Target arrows coated with Prison Filth, a supernatural poison concocted from the coalesced terror of inmates. Dmg 6B, Tol -/-, Tox 3, Pen -5

Social Combat

Mental Dodge DV: 3, 6 vs. supernatural effects

Attack Speed Rate Cha Man PDV
Presence 4 2 5 6
Performance 6 1 3 4 2
Investigation 5 2 3 4 -

Other Notes: His artifact rating refers to his Orichalcum Celestial Battle Armor (WotLA 88). It has three hearthstone settings and holds his Discord Stone (OA 93).. The additional features it carries are: enhanced durability (+3L/+3B, +2 hardness), essence wings, essence shield (4m = +2 DV)