Fertility

These additional boons are available for the Fertility purview, supplementing the official ones.

Green Tongue (Fertility •)

Dice Pool: None
Cost: None
You may communicate with plants, awakening the spirit within them. As plants, these spirits are even less intelligent than base animals, but they can relate basic information about their surroundings.

Green Eye (Fertility ••)

Dice Pool:
Cost: 1+ Legend Points
By spending 1 Legend Point you may look through any plant you can see, allowing you to look around corners or through cover. You may activate this power multiple times in a row, letting you bounce your sight from plant to plant to follow a fleeing foe through the forest or scout out an office building using the ferns and ivies atop the cubicles. Each successive jump costs one more Legend Point and increases the difficulty by one. For example, the sixth activation of this power in a row would cost 6L and require 6 successes on the activation roll.

Bark Skin (Fertility •••)

Dice Pool: Stamina + Survival
Cost: 1 Legend
You spend one Legend as a Speed 3 / -1 DV action and your Skin rapidly turns to bark. Although your movements are hampered by the -1 Mobility penalty, you gain 3 Bashing and 1 Lethal soak.

Plant Step (Fertility •••••)

Dice Pool: None
Cost: 1 Legend
You may step into one plant and out another that is within line of sight. The plants must be large enough to accomodate the Scion's body.

Create Plants (Fertility ••••• •)

Dice Pool: Intelligence + Survival
Cost: 1W + 3L
You fill an area of up to (activation successes) with any form of plant life. These plants are normal varieties of their kind but may grow in impossible directions as long as they remain rooted to the ground. Possibilities include a sideways sequoia acting as a bridge, cacti creating an environmental hazard (Damage 2L / Action, Trauma 1), filling the area with tripping vines causing an environmental penalty equal to your Legend, or others.