imageTerrance "Cool and Calm" Taylor

Motivation: Bring peace to the Realm
Intimacies: The Valorous Five, Inner Peace, Cassie
Virtues: Compassion 1, Conviction 1, Temperance 5, Valor 2
Great Curse: Contempt of the Virtuous, triggers when he is hindered by others' self-indulgance or intemperance.
Caste:
Zenith (increased soak and minimum pools against creatures of darkness)
Anima: A steady and unwavering halo of golden light

Attributes
: Strength 3, Dexterity 3, Stamina 3; Charisma 3, Manipulation 3, Composure 5; Perception 3, Intelligence 3, Wits 3
Abilities: Athletics 3, Awareness 5, Dodge 3, Integrity (Keep His Cool +3) 5, Martial Arts 5, Performance 3
Backgrounds: Artifact 2, Artifact 3, Manse 2, Cult 2

Essence: 4
Essence Pool: 71
Willpower: 10

Charm Name Effect Cost Type Duration Page
Cautious Comments +Temperance to DVs until he takes an offensive action. Must pay cost every (Temperance) actions 2m Refl (Temperance) Actions IL18
Well-Timed Words After an attack (that need not hit) roll (Manipulation + Temperance) vs. target's Valor. Succes means they lose (Temperance) dice from offensive actions until theyve taken none for at least (their Valor - his Temperance) actions, minimum 1. 5m Supp Varies IL18
Patient Questions Spend (target's Essence - 1) Guard actions studying to learn their combat strengths or weaknesses. each use grants +1 success or +1 DV against the target (max of Essence). 2m Simple (Speed 4, DV -2) Varies IL18
Instruction in Self +Temperance to DVs and lethal soak. Can parry lethal attacks unarmed. 6m Simple Scene IL19
Statements of Bent Purpose When controlling a grapple canblock with the other person, who uses their PDV. If it hits split raw damage between them both. 4m Refl (Step 2) Instant IL19
Command of Quiescence Touch someone to roll Martial Arts + Temperance (their Essence). Success gives a 1-die penalty to all their actions. Once the penalty reaches their Valor they become unable to do anything but guard or be Inactive. 1w spent on their action ignores the penalty for (Valor) actions. 4m Supp Instant IL19
Hidden Defense  Ignore penalties to PDV, parry lethal unarmed, and can spend 1w to parry an unexpected attack 2m Refl (Step 2) Instant IL19
All-Encompassing Discussion Halve attacker's successes before applying DV. A successful parry defelects the full attack towards someone in the direction it came from. A successful dodge redirects half the successes towards someone in the direction it went. The new target must be within (Essence) yards and if the original attack hits all of the successes still coun. 5m Refl (Step 2) Instant IL20
What Have You Learned Barrage Acts as a guard when used. Every subsequent Guard action taken adds 1 to an upcoming flurry, up to (Temperance + Valor) attacks. Counts as a charm when activated and released only. 5m Extra Action Varies IL20
Untouchable Purpose Perfect parry with the Temperance flaw. 2m, 1w Refl (Step 2) Instant IL20
Beholding the Composed Face Those attempting tho attack him must roll their Willpower (his Temperance). He can only take defensive actions and half move actions or the charm ends. 2w Simple Indef IL20
Ox-body Technique x 2 -1/-1/-2/-2/-2/-2
Terrestrial Circle Sorcery

Physical Combat

Join Battle: 8
Soak: 13L/ 14B/ 12A (12 L/11B/12A; Pierced: 7L/ 9B/ 6A; Armorless: 1L/ 3B/ 0A; Hardness: 9L/ 9B; -1 Mobility Penalty)
Health Levels: -0/-1/-1/-1/-1/-2/-2/-2/-2-2-2/-4/Incap
Dodge DV: 4

Attack Speed Rate Accuracy Damage Range PDV
Punch 5 2 9 3B - 5
Kick 5 1 7 6B - 3
Clinch 6 1 8 3BP - -
Orichalcum Hooked Daiklaive 5 4 11 7L - 6
Perfect Sai 5 3 +1 +1L - 6

Social Combat

Mental Dodge DV: 5, 10 vs. supernatural influence (+2 for keeping his cool)

Attack Speed Rate Cha Man PDV
Presence 4 2 3 3
Performance 6 1 6 6 3
Investigation 5 2 3 3 -

Other Notes: His artifact rating refers tho the Orichalcum Hooked Daiklaive that holds his Jewel of the Celestial Mandarin (OA 105).