She Who Lives In Her Name invented the hierarchy of the world. that which lives, dies. That which dies, is entombed. That which is entombed is honored forever. This includes the Neverborn, or at least it should in SWLIHN's mind. Deep in the heart of Malfeas stands a huddle of small and empty tombs. Each of them bears a blank slate where the name of a Neverborn should be. And in the center of that hallowed memorial stands Saleto, Defender of tombs.
Following the principal that things should look like what they are, Saleto appears as the skeletal remains of the quintessential demon: bat wings, clawed nails, and a gaping tooth-filled maw. When actively defending a tomb Saleto's nails thin to single filament lines and snake throughout its corridors and There they seek out intruders, acting as the defender's eyes and ears. When they sense grave robber, Saleto uses his powers to create traps appriate to the situation,punishing the despoilers in the most final way possible.
Summoning: (Obscurity 3/5) Sorcerers summon Saleto to defend their holdings, or more often those of the dead, as the Defender of Tombs cannot long abide being trapped anywhere but a masoleum. Should he be held away from the musty world crypts, he gains a point of Limit. Each day that passes without him being allowed to return to a burial chamber he gains another point.Motivation: Ensure the dead are not desecrated
|First Excellency||Add up to 7 dice to Awarenes, Martial Arts, or Stealth||1m / die||Supp||Instant||GE 141|
|Third Excellency||Reroll Larceny checks||3m||Supp||Instant||GE 141|
|Measure the Wind||Know the Essence trait of all beings within 9 yards, and also know their type.||1m||Refl||Instant||GE 143|
|Principle of Motion||Saleto typically has 10 stored actions||5m, 1w||Simple||Indefinite||GE 144|
|Intrusion-Sensing Method||With his filament nails extended Saleto rolls Perception + Awareness with 3 automatic successes to detect when someone has has entered a tomb unbidden||5m, 1w||Simple||Indefinite||GE 149|
|Interloper's Last Gasp||Saleto creates and simultaneously triggers a devious trap. In general these use his traits to make a single attack that deals 8LP damage or create a 6L/Action environmental effect with Trauma 3.||3m||Simple||Instant (atack) or Indefinite (Area)||Custom|
|Presence (+2 Intimidation)||4||2||7||7||4|