Kassat wears robes (and is composed of) of shimmering glass, prismatic and bright. Underneath these, she holds treasures the like of which the world may never know. The folds of her garb part from time to time, and what it reveals is never human beneath, but a collection of oddities and wonders the likes of which even the Wyld might find far-fetched and amazing. Sometimes, little trinkets fall free from her body, and she does not notice this unless called to her attention. What falls may be as unimportant as a sphere that emits a gentle glow, and does not move from where it is placed, even if that place should be in midair, or a first-age weapon of unfathomable potential. Kassat deals only in unique items: that which she has already will not interest her, unless its possession makes her own more valuable.
Kassat is the ultimate collector, wanting at least one of everything. She holds in herself an illuminated copy of the Immaculate texts which she insists is the first draft ever created, a daiklave that slew five fetich-demons, and a simple orichalcum ring which she insists she will never trade away. None know the meaning of this small piece, though it is whispered that her payment for it has not yet been delivered. Kassat is not talking, and those who find these trinkets if she drops them are well-advised to return them: ill luck follows all those who hold her trinkets, and she herself is given the right to pursue them wherever they go.
She is, in fact, personable when not on the trail of some new item, if obsessive and concerned with minutiae a little much, and haughty when given the change to flaunt he knowledge of artifacts and artwork and all those other things she contains within herself. And her knowledge continues to grow, with time, for everything she takes into herself imparts memories, flashes, thoughts and words. Rarely is it anything of cnsequence, but as a result she IS the greatest collection of odd facts in addition to items.
Summoning: (Obscurity 2/4) Sorcerers summon Kassat to trade with her. Though she refuses to give up any unique item from her collection, Kassat will trade favors or information to anyone who can add something to her collection. Should someone steal an item from her collection, Kassat is given permission to hunt them wherever they may go in Malfeas or Creation.Motivation: Collect all of the unique items in Creation
|First Excellency||Add up to 7 dice to Awarenes, Investigation, Martial Arts, Stealth, or Larceny||1m / die||Supp||Instant||GE 141|
|Third Excellency||Reroll Investigation and Lore checks||3m||Supp||Instant||GE 141|
|Divine (Ability) Subordination||Automatically succeed on any Lore roll involving a unique item
||5m, 1w||Refl||Instant||GE 142|
|Tracking||Know distance and direction to the closest unique item she does not already own.||5m||Simple||Instant||GE 149|
|Measure the Wind||Know the Essence trait of all beings within 9 yards, and also know their type.||1m||Refl||Instant||GE 143|
|Principle of Motion||Kassat typically has 9 stored actions||5m, 1w||Simple||Indefinite||GE 144|
|Empower||Kassat gives traits, abilities, or charms to those who can give her a unique item she seeks.||Varies, 1w||Simple||see GE 145||GE 146|
|Intrusion-Sensing Method||Kassat jealously guards her item and rolls Perception + Awareness with 3 automatic successes to detect when someone has moved one without permission.||5m, 1w||Simple||Indefinite||GE 149|
|Summon the Loyal Children||Kassat's robe ripples open and a number of uthiel drip out to do her bidding. She may summon a number of uthiul per use of this charm equal to her rating.||8m / uthiul||Simple||Instant||Custom|
|Take Ownership||The glass of Kassat's robes spool out super-fine filaments to grab a target. If there is something truly unique about that individual then this constitutes a perfect attack which will succeed with at least one threshold success unless opposed by a perfect defense. In any case, it is a clinch with a range of 20 yards that does not impede Kassat's actions. Should it be maintained for 2 actions (3 total) then the victim is drawn into the Collector's robes and elsewhere, to be added to her collection.||10m, 1w||Simple||Indefinite||Custom|
|Presence (+3 w/ Unique Items)||4||2||9||9||5|
|Investigation (+3 w/ Unique Items)||5||2||9||9||-|