the Dancers at the Saigoth Gates
See RoGD I, pg. 79 for a full description;
2/2) Gilmyne are often summoned to entertain or to sway emotions
through their dances. A gilmyne is occasionally drawn from Malfeas
without sorcery when someone tries to force open the legendary Saigoth
Gates. However, no one has attempted such a feat since the fall of
Clepsys during the Usurpation. If a gilmyne is forced to abstain from
dancing for more than a day, its player rolls one die with a success
inflicting one point of Limit.
: To dance in celebration of the Saigoth Gates.
: Strength 4, Dexterity 5, Stamina 2;
Charisma 7, Manipulation 2, Composure 5; Perception 4, Intelligence 2,
: Compassion 2, Conviction 5,
: Athletics 4, Awareness 2, Dodge 4, Integrity 2,
Investigation 1, Lore 1 (The Saigoth Gates +3), Martial Arts 1
(Performing Kata +3), Occult 1, Performance 3 (Dance +3), Presence 3,
Resistance 4, Socialize 1, Stealth 4, Survival 1
: Backing 1
||4L fire damamge with a touch
|Stoke the Flame
||Adds (Temperance) successes to performance checks to instill emotion. Affects one target.
||Count (motes spent) as successes on a social attack to
trick. They can spend 1w to double MDV. Success inflicts -(Essence) to
|Mirror of the Infinite Wardrobe
||Appears as what each viewer expects to see. MDV > (Essence +
Conviction) lets them spend 1 to see through, as does being told of the
illusion. Otherwise Per + Occult (5)
|Principle of Motion
||Seven banked actions
|Harrow the Mind
||Man + Pre with (Temperance) extra successes to
convince someone a false thing is true. Disbelief requires 1w per
action until 3 have been spent.
|Word of Power
||Efficacious dances that attack either the living or the dead.
Man + Valor and deals 5L base. Can only be soaked naturally and each
health level inflics a -1 penalty to all actions for (Essence x 3)
|First Excellency||Dodge, Martial Arts, Performance||1m / die||Supp||Instant|
|Second Excellency||Athletics, Performance, Presence||2m / success||Supp||Instant|
|Third Excellency||Performance, Resistance, Stealth||3m||Supp||Instant|
: 4L/8B (Fiery Form, 3L/6B)
|Words of Power
Mental Dodge DV
|Performance (+3 Dance)
: A gilmyne’s two efficacious dances each
affect only one member of the demon’s audience. Hence, the dancer’s
Stoke the Flame and Words of Power Charms affect only a single
individual, to either invigorate or damage the target as appropriate.
Beings with a Dodge MDV greater than the demon’s (Essence + Conviction)
can pierce the gilmyne’s disguise just by spending one Willpower. If
the illusion is pointed out to another, that person may spend a
Willpower to see the thing for what it is. Otherwise, the demon’s
Mirror of the Infinite Wardrobe requires either a Willpower point or
successes on a (Perception + Occult) roll equal to the spirit’s
Conviction (5) to overcome its unnatural mental influence.