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Elite Blood Apes wearing Living Armor

See RoGD I, p. 85 for a full description of the living armor, and the core rulebook p. 310 for Blood Apes

Motivation: battle and kill and consume the blood of their enemies.
Attributes: Strength 7, Dexterity 5, Stamina 5; Charisma 1, Manipulation 2, Composure 1; Perception 4, Intelligence 2, Wits 3
Virtues: Compassion 1, Conviction 3, Temperance 1, Valor 4
Abilities: Athletics 4 (Feats of Strength +1) (Brachiation +2), Awareness 3, Dodge 3, Integrity 2, Martial Arts 4 (Claws +2), Melee 4 (Club +2), Presence 2 (Intimidation +2), Resistance 3, Stealth 2, Survival 2, Thrown 2
Backgrounds: Backing 1
Essence: 2
Essence Pool: 65
Willpower: 7

Charm Name Effect Cost Type Duration Page
First Excellency Add up to 2 dice to Athletics, Dodge, Martial Arts, Presence and Stealth 1m / die Supp Instant GE 141
Second Excellency Add up to 1 success to Athletics, Dodge, Martial Arts, Presence, and Stealth 2m / die Supp Instant GE 141
Principle of Motion Blood apes typically have 6 banked actions 5m, 1w Simple Indefinite GE 144
Materialize Materializes 45m Simple Permanent
Landscape Travel Double movement while brachiating 5m Simple Scene GE 151
Bane WeaponAggravated damage vs. mortals5mSuppInstant

Physical Combat

Join Battle: 6
Soak:
Unboosted: 7L/10B (Tough Hide 3L/3B, Living Armor 1L/2B, Pierced 4L/6B)
Boosted: 11L/20B (Tough Hide 3L/3B, Living Armor 6L/12B, Pierced 7L/13B, Hardness 5L/5B)

Health Levels:
-0/-1/-1/-1/-2/-2/-2/-4/Incap (Blood Ape)
-0/-1/-1/-1/-1/-1/-2/-2/-2/-2/-4/Incap (Living Armor)
Dodge DV: 5

Attack Speed Rate Accuracy Damage Range PDV
Claw 5 2 13 9L - 6
Bone Club 5 1 14 9B - 7

Social Combat

Mental Dodge DV: 2, 5 vs. Supernatural Influence

Attack Speed Rate Cha Man PDV
Presence (+2 Intimidation) 4 2 3 4 2
Performance 6 1 1 2 1
Investigation 5 2 1 2 -

Other notes:
Attacks that bypass the living armor's soak damage both it and the blood ape.