imageBright Shield of the Mountain

Motivation: Take ownership of Creation
Intimacies: Wandering Moon (negative), Rulership, the Imperial throne
Attributes: Strength 4, Dexterity 4, Stamina 4; Charisma 4, Manipulation 3, Composure 4; Perception 4, Intelligence 2, Wits 3
Virtues: Compassion 1, Conviction 3, Temperance 2, Valor 5
Limit Break: Foolhardy Contempt, triggers when fighting against the odds, challenged to single combat, or can otherwise prove bravery.
Abilities: Athletics 3, Awareness 3, Bureaucracy 3, Integrity (Resist Temptation +3) 5, Linguistics (Native: High Realm; Others: Guild) 1, Martial Arts 2, Melee (Daiklave +3) 5, Presence 5, Performance 3, Socialize 3, Survival 1
Backgrounds: Artifact 5, Artifact 5, Artifact 1, Followers3, Cult 4.

Essence: 4
Essence Pool: 65 (18 commited)
Willpower: 7

Charm Name Effect Cost Type Duration Page
Bulwark Stance Ignore penalties to parry DV 5m Refl (Step 2) Til next action Core 193
Heavenly Guardian Defense* Perfect Parry (Valor flaw) 4m Refl (Step 2) Instant Core 193
Hungry Tiger Technique* Extra successes on attack roll count twice for damage. 1m Supp Instant Core 190
One Weapon, Two Blows* Roll damage twice 1m Refl (Step 1) Instant Core 200
Peony Blossom Attack Attack all in 3 yards Supp Instant Core 191
Iron Raptor Technique Melee attack out to (Essence x 8) yards for 2m. 4m makes it energy and unblockable without a charm. Hit causes automatic knockdown. 2m or 4m Simple (Speed 5) Instant Core 192
Solar Counterattack* Counterattack 3m Refl (Step 9) Instant Core 
Majestic Radiant Presence Negates incoming attacks unless the attacker makes a Willpower (2) test once per action 7m Refl (Step 2) Scene Core 204
Terrifying Apparition of Glory Negates Dodge MDV, can be used with other abilities. 2m if MRP active. 3m (2m) Supp Instant Core 204
Authority-Radiating Stance Those with < 5 MDV think he is in authority. 2w to resist. 3m Simple (4 long) Scene Core 204
First Excellency Melee*, Presence: +1 die per mote up to (Attr + Abi) 1m / die Supp Instant Core
* Invincible King of Creation combines Heavenly Guardian Defense, Hungry Tiger Technique, One Weapon, Two Blows, Solar Counterattack, and the First Melee Excellency to allow him to stand firm bhind his shield while dishing out major pain to anyone foolish enough totrangress against his personage.

Physical Combat

Join Battle: 6
Soak: 17L/19B/15A (Starmetal Superheavy Plate 15L/15B/15A; Pierced: 11L/13 B/ 8A; Armorless: 2L/ 4B/ 0A; Hardness: 12L/ 12B; -2 Mobility Penalty)
Health Levels: -0/-1/-1/-1/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/Incap
Dodge DV: 2

Attack Speed Rate Accuracy Damage Range PDV
Punch 5 2 6 4B -
Kick 5 1 5 7B - 2
Clinch 6 1 6 4BP - -
Daiklave of Conquest* 5 4 16 10L (32) 8
* When used in battle, the daiklave glows with a bright, unearthly light. As long as this daiklave is unsheathed, all opponents and other hostile individuals within 10 yards of the bearer must make a Valor roll at +1 difficulty or flee in fear. Those who hold their ground lose a 5 dice from all attacks (even those not targeting the wielder). So long as the bearer is using this weapon in combat, friendly troops fight with improved morale that gives them one bonus die to all combat-related dice pools. They also automatically gain one success on all Valor rolls. In addition, all opponents suffer a -1 internal penalty to all combat-related dice pools and receive a +1 penalty to the difficulty of their Valor rolls. Both of these powers affect
combatants within one mile of the Exalt wielding the daiklave. These bonuses and penalties do not apply to civilians or neutral soldiers.

Social Combat

Mental Dodge DV: 5 (Resisting Temptation +1)

Attack Speed Rate Cha Man PDV
Presence 4 2 9 8
Performance 6 1 7 6 4
Investigation 5 2 4 3 -

Other Notes: His artifact rating refers to the orichalcum Daiklave of Conquest and his Starmetal Superheavy Plate with an attached  Fivefold Harmonic Adapter.