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Ahlat, Southern God of War and Cattle

See The South, p. 129 for full description

Motivation: To promote war in the South and to secure the South’s autonomy from Realm rule
Attributes: Strength 12, Dexterity 7, Stamina 10; Charisma 7, Manipulation 7, Composure 6; Perception 6, Intelligence 5, Wits 5
Virtues: Compassion 2, Conviction 2, Temperance 3, Valor 5
Abilities: Archery 7, Athletics 5, Awareness 6, Bureaucracy 6 (Bribery +1), Craft (Fate) 3, Dodge 7, Integrity 6, Investigation 4, Larceny 2, Linguistics (Native: Old Realm; Others: Flametongue, High Realm, Low Realm, Riverspeak, Southern Barbarian Tongues) 5, Lore 4 (Cattle +3), Martial Arts 7, Melee 7, Occult 4, Performance 5 (Party-Hearty Boor +3), Presence 5 (Intimidation +2), Resistance 5, Socialize 4, Survival 5, Thrown 5 (Spear +2, Javelin +1), War 8 (Southern Military History +3)
Backgrounds: Allies (War Aurochs) 5, Backing (Celestial Bureaucracy) 5, Celestial Manse 4, Contacts (in Heaven) 5, Cult 5, Followers (Various Servants and Warriors) 5, Influence 4, Salary 5
Essence: 7
Essence Pool: 135
Willpower: 9

Charm Name Effect Cost Type Duration Page
First Excellency Add up to 7 dice to Archery, Dodge, Melee, Thrown, War 1m / die Supp Instant GE 141
Second Excellency Add up to 3 successes to Archery, Dodge, Melee, Thrown, War 2m / die Supp Instant GE 141
Third Excellency Reroll Archery, Dodge, Melee, Thrown, War; or add 4 to PDV / 4 to DDV 3m Supp Instant GE 141
Infinite Ability Mastery War 2m + 2m / reduction Simple Scene GE 141
Divine (Ability) Subordination Perfect defense or succeed with 0 threshold successes on Bureaucracy, Dodge, Integrity, Investigation 5m, 1w Refl Instant GE 141
Terrestrial Circle Sorcery Ivory Orchid Pavilion, Rolling Earth Carpet, Sapphire Countermagic, Travel Without Distance, Whirlwind of Fate varies Socery varies GE 141
Measure the Wind Know the Essence trait of all beings within 9 yards, and also know their type. 1m Refl Instant GE 143
Principle of Motion Ahlat typically has 9 stored actions 5m, 1w Simple Indefinite GE 144
Creation of Perfection Battle or Cattle 5m Refl Scene
Divine Decree Up to power level 3 regarding battle or cattle varies Simple Indefinite
Domin Manipulation Scenario Initiate war between forces within 70 yards 6m Simple Indefinite
Endowment 2 dots of Strength, Valor, Archery, Melee, or Martial Arts and also 5L/5B soak (will not use for the Exalted) 18m, 1w Simple Scene GE 148
Geas Refusal to work towards the goal causes a crippling loss 10m, 1w Supp One Month GE 159
Hand of Destiny
Can choose the outcome of any battle in the South, but violates the celestial order 20m, 2w Simple Indefinite GE 150
Amethyst Awareness As All-Encompassing Sorcerer's Sight 6m Refl (Step 1) Indefinite Core 122
Hurry Home Any shrine, battlefield, or cattle herd inthe South 5m Simple Instant GE 144
Melodious Diagnostic Report Pays close attention to fluctuations in worship in the south 15m, 1w Simple Scene GE 151
Regalia of Authority Appears after battles to give his judgement 10m, 1w Simple Scene GE 161
Materialize Materializes 80m Simple Permanent
Scourge Punishes treachery by removing 2 dots of Strength, Valor, Archery, Melee, or Martial Arts as well as up to 5L/5b soak 5m Simple Scene GE 168
Sense Domain Instantly know the location of all battles with over 500 participants in the south 5m, 1w Refl Instant GE 151
Signet of Authority Tasseled cloak marks the bearer as one of Ahlat's favored 5m Simple Scene GE 148
Symbol of Invincible Authority Walk unharmed through any battle with at least 100 participants 10m, 1w Simple Scene GE 166

Physical Combat

Join Battle: 11
Soak: 35L/35B (Tasseled Cloak, +30L/25B, Pierced 20L/23B; 15L/12B Hardness)
Health Levels: -0/-1x13/-2x12/-4/Incap
Dodge DV: 11***

Attack Speed Rate Accuracy Damage Range PDV
Punch 5 2 20 12B - 11***
Kick 5 1 19 15B - 9***
Clinch 6 1 19 12BP - -
Spear (Bloodspike) 4 2 25 24L/27L** - 13***
Spear (Bloodspike), thrown 4 1 19 24L** 150 -
Lion Bone Bow 5 2 19 17L* 1 mile -
Animaball521914B-10***
Animaball, thrown521114B50-
* Ahlat's bow adds four dice of damage to any arrow fired from it. He typically uses broadheaded tips.
** Victims of the spear bleed 1 level per ten ticks until the wound is bandaged.
*** Those wishin to attack Ahlat while he wears his cloak must succeed on a Valor check for each attack. Difficulty is 1 for ranged attacks or spells, 2 for melee.

Social Combat

Mental Dodge DV: 6, 11 vs. Supernatural Influence

Attack Speed Rate Cha Man PDV
Presence (+2 Intimidation) 4 2 12 12 6
Performance (Party-hearty +3) 6 1 12 12 6
Investigation 5 2 1 11 -

Other Notes:  Victims of Ahlat’s spear bleed profusely, losing one health level every 10 ticks until the wound is bandaged. Ahlat’s tasseled cloak acts as potent armor. The tassels also carry the memories and courage of thousands of warriors. Any attempt to attack Ahlat must overcome this sheer concentration of Valor. The attacker’s player must succeed at a Valor roll each action to make an attack, at difficulty 1 for spell and missile attacks, difficulty 2 for hand-to-hand combat.