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Jotep Nasal, ex-Sailor, ex-Navy, current servant to anyone who can afford him

todo

Size / Type: Medium Aberration (Dragonblooded)
Hit Dice: 23d8 + 218 (402 hp * three banks)
Initiative: +13 (+8 Dex, +5 Competence)
Speed 30 ft., swim 30'
Armor Class 47 (+8 Dex, +2 natural, +20 insight, +2 deflection, +5 shield), touch 41, flat-footed 45; Epic Reflection, Epic Ranged Reflection
BAB / Grapple +12/+14 (Heart of Water gives Freedom of Movement for 23 rounds as a swift action)
Attack: Ranged Touch +19 (by spell) or Engulf +19 melee touch (100 and engulfed, see below)
Full Attack Ranged Touch +19 (by spell) or Engulf +19 melee touch (100 and engulfed, see below
Space / Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities, engulf, frightful presence
Special Qualities: Blindsight 300 ft., SR 36, discorporate, bonus hit points, immunities
Saves: Fort +17, Ref +13, Will +23
Abilities: Str 15, Dex 26, Con 22, Int 18, Wis 14, Cha 34
Skills: Spellcraft +30, Concentration +32, Knowledge (Arcana, Planes, Nature, Religion) +30
Feats: iron will, maximize spell, practical metamagic (maximize), force of personality, invisible spell, quick recovery, twin spell, practical metamagic (twin spell), empower spell, bloodstone affinity, multispell, epic spellcasting, spell stowaway (Time Stop)
Environment: The Valley of the Mage, Zhengyi's Tower
Organization: Solitary or with Djakart
Challenge Rating: 25
Treasure: amulet of natural armor +2, ring of deflection +2, ring of spell turning, cloak of resistance +5, belt of prowess, orange ioun stone, heavy steel shield +3, fine robe made from tiny links of pure bloodstone. It's worth 300,000gp as an art object, but only contains 200,000gp worth of bloodstone. As Zenghyi uses spells that require XP or components the robe falls to tatters.
Alignment Chaotic Evil
Advancement: by character class

Combat